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  • Basic Data Structures
  • Object Format
  • Basic Information
  • Using List
  • Classes
  1. Linker Overview

Objects

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Last updated 2 years ago

OneScript supports the idea of modular development and reusable code. In order to achieve this all source code is compiled into objects that can ultimately be linked together into a OneScript executable image.

Objects are produced in a binary format that need to linked together for final execution by the OneScript Runtime.

Basic Data Structures

An object is made up of the following basic data structures:

Name

Type

Description

byte

byte

An 8 bit unsigned value

integer

32 bytes

A 32 byte unsigned value

string

string

An integer followed by a byte array defining a Unicode string value,

date

date

byte array

byte array

By following these basic data structures for all objects it is possible to transfer objects to any platform capable of running OneScript stuff!!!

Object Format

Every object the Linker handles follows a standard structure in JSON that is similar to a . An object is declared as a module that contains the following:

Name

Type

Description

Name

string

Name of the object

Location

string

The physical location of the object.

Entry Point

integer

For an object that can be started up

Entry Call Count

integer

Using List

Using List

A collections of using statements

Classes

Classes

A collections of classes

Basic Information

The basic information tells the Linker how to deal with the object. It includes the following information:

Name

Type

Description

Name

string

Location

string

File specification of the location of the source code.

Entry Point

Using List

The using list is list of references to other objects that must be available in the reference folder or specified in the command line of the Linker process.

Classes

A list of classes that make up the object. Each list must contain the following information:

  1. Name

  2. Fields

  3. Methods

Macro Program